Software & game development studio

We build software people use and games people keep playing.

LLC Seller designs, builds and ships web apps, mobile apps and games — from the first prototype to the store listing, and the updates after launch.

Fixed-price or monthly team You own the code Two-week sprints, weekly demos
export const project = {
  name:      "your-next-product",
  platforms: ["ios", "android", "web"],
  team:      ["pm", "design", "engineering", "qa"],
  sprints:   2, // weeks each, demo every Friday
  milestones: {
    discovery: "spec + estimate",
    prototype: "clickable / playable",
    beta:      "TestFlight + Play testing",
    launch:    "App Store · Google Play · web",
  },
  ownership: "client", // repo in your GitHub
};

Why teams hire us

Senior engineering habits on every project.

You own everything

Source code, design files, store accounts and cloud resources live in your name from day one. On final payment, all rights to the work are yours.

Visible progress

Two-week sprints, a working build at the end of each, and a short written update every week. No disappearing for a month.

Built to pass review

We design for App Store, Google Play and platform policies from the start — privacy labels, data safety, ad and payment rules.

Measured after launch

Analytics, crash reporting and remote config ship with version one, so decisions after launch are based on data.

Our toolbox

Mainstream tools, picked for the long run.

We choose technology your next developer can pick up easily — not whatever is newest. If you already have a stack, we work in it.

Web & backend

  • TypeScript
  • React
  • Next.js
  • Node.js
  • PostgreSQL
  • REST & GraphQL

Mobile

  • React Native
  • Flutter
  • Capacitor
  • Swift
  • Kotlin

Games

  • Unity · C#
  • Godot
  • Phaser
  • PixiJS
  • WebGL

Cloud & services

  • AWS
  • Google Cloud
  • Vercel
  • Firebase
  • Stripe
  • AdMob

How a project runs

From idea to store listing, in four stages.

  1. Discovery

    Goals, users, scope and risks — turned into a written spec, timeline and price.

  2. Prototype

    A clickable design or playable build to test the idea before the big spend.

  3. Build

    Two-week sprints with a demo and a test build at the end of every one.

  4. Launch & grow

    Store submission, monitoring, fixes and the roadmap for version two.

Questions

Before you get in touch

What size of project do you take on?

Most projects start with a fixed-price discovery phase, then move to a fixed-scope build or a monthly team. We are a good fit for MVPs, full product builds, game prototypes and long-running development — less so for one-hour fixes.

Who owns the code and the game IP?

You do. Work is done in repositories and accounts you control, and all intellectual property transfers to you on payment, as set out in the contract. We only reuse general know-how and open-source components.

Can you take over an existing app or game?

Yes. We start with a paid code review that tells you what state the project is in, what it would cost to fix, and whether it's better to refactor or rebuild.

Will you sign an NDA?

Yes — send yours, or we can provide a simple mutual NDA before you share details.

Do you publish games under your own name?

For client work, no: the game ships under your developer account and brand. We help set up the accounts, store listings and monetization if you don't have them yet.

Let's build

Have an app or game in mind?

Tell us what you want to build. We reply within one business day with questions and next steps.